Brian Eats Ramen

Essays on making games, building communities, teaching and learning.

Why Unity is a Big F*@#$ing Deal

Why Unity is a Big F*@#$ing Deal or, Staying ahead of the curve in videogames or, Why Unity is crushing the video game industry or, How game developers (indie and professional) are working faster, better and smarter with Unity3D Unity3D is a big fucking deal. When I first heard about Unity3D I was nonplussed. Oh, […]

A code interview course: validation and initial groundwork

I’ve been doing some Skype interviews with some group members who mentioned in a survey that were interested in chatting with me to help figure out what sort of product / course I might be able to offer (some call them “Customer Interviews”, or the more ominous sounding “Idea Extractions”). It sounds like there are basically two segments […]